(*
 * Copyright (c) 2010-2012 Thundax Delphi Physics Engine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'TDPE' nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *)
unit tdpe.lib.collision;

interface

Uses
  tdpe.lib.vector, tdpe.lib.collision.contract;

Type
  TCollision = Class(TInterfacedObject, ICollision)
  private
    FVelocity: IVector;
    FNormal: IVector;
    function GetNormal(): IVector;
    function GetVelocity(): IVector;
    procedure SetNormal(const Value: IVector);
    procedure SetVelocity(const Value: IVector);
  Public
    Constructor Create(normal, velocity: IVector);
    property normal: IVector read GetNormal write SetNormal;
    property velocity: IVector read GetVelocity write SetVelocity;
  end;

implementation

{ TCollision }

constructor TCollision.Create(normal, velocity: IVector);
begin
  SetNormal(normal);
  SetVelocity(velocity);
end;

function TCollision.GetNormal: IVector;
begin
  result := FNormal;
end;

function TCollision.GetVelocity: IVector;
begin
  result := FVelocity;
end;

procedure TCollision.SetNormal(const Value: IVector);
begin
  FNormal := Value;
end;

procedure TCollision.SetVelocity(const Value: IVector);
begin
  FVelocity := Value;
end;

end.
